| CWolfstagInteractive.ConvoCore.ConvoCorePrefabRepresentationSpawner.ActiveCharacterEntry | |
| CWolfstagInteractive.ConvoCore.AnimatorExpressionMapping | |
| ►CAssetPostprocessor | |
| CWolfstagInteractive.ConvoCore.Editor.ConvoCoreYamlWatcher | |
| CWolfstagInteractive.ConvoCore.ConvoCoreAudioManifest.AudioEntry | |
| CWolfstagInteractive.ConvoCore.BlendShapeExpressionMapping | |
| CWolfstagInteractive.ConvoCore.BlendShapeTarget | |
| CWolfstagInteractive.ConvoCore.CameraRelativeBehaviour.CameraSlotEntry | |
| CWolfstagInteractive.ConvoCore.CharacterBehaviourContext | Context passed to ConvoCoreCharacterBehaviour.ResolvePresence each time a character needs to be resolved for a dialogue line |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData.CharacterRepresentationData | |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData.ChoiceOption | Represents a single selectable option in a LineContinuationMode.PlayerChoice line |
| CWolfstagInteractive.ConvoCore.ChoiceResult | Shared mutable reference used to pass a player's choice selection back from the UI to the ConvoCore runner after PresentChoices completes |
| CWolfstagInteractive.ConvoCore.ConversationBranchResult | |
| CWolfstagInteractive.ConvoCore.ConversationContainerRuntime | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConversationSnapshot | Serializable snapshot of a single conversation's progress: the active line ID, the set of visited line IDs, completion status, and any conversation-scoped variables |
| CWolfstagInteractive.ConvoCore.ConvoCoreAddressablesUtil | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreCharacterProfileExtensions | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLocalizationHandler | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreGameSnapshot | Serializable snapshot of the full game save state, including all conversation progress and global variables |
| CWolfstagInteractive.ConvoCore.ConvoCoreHistoryRendererRegistry | Discovers all IConvoCoreHistoryRenderer implementations |
| CWolfstagInteractive.ConvoCore.ConvoCoreLanguageManager | |
| CWolfstagInteractive.ConvoCore.ConvoCoreLineID | |
| CWolfstagInteractive.ConvoCore.ConvoCoreLineIDUtility | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreSettingsSnapshot | Serializable snapshot of the player's settings state — currently the selected language code |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreSnapshotMigrator | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreVariable | A strongly-typed named variable that can hold a string, int, float, or bool value |
| CWolfstagInteractive.ConvoCore.ConvoCoreYamlLoader | |
| CWolfstagInteractive.ConvoCore.ConvoCoreYamlParser | Provides methods to parse YAML text into a conversation data structure and manage associated dialogue configurations |
| CWolfstagInteractive.ConvoCore.ConvoCoreYamlSerializer | |
| CWolfstagInteractive.ConvoCore.ConvoCoreYamlUtilities | |
| CWolfstagInteractive.ConvoCore.ConvoStartContext | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoVariableEntry | Container pairing a ConvoCoreVariable with its scope and read-only flag |
| CWolfstagInteractive.ConvoCore.DialogueHistoryEntry | |
| CWolfstagInteractive.ConvoCore.DialogueHistoryRendererContext | Context container passed to renderers on initialization |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData.DialogueLineInfo | |
| CWolfstagInteractive.ConvoCore.DialogueYamlConfig | |
| CWolfstagInteractive.ConvoCore.ConvoCoreUIFoundation.DisplaySlotDefinition | A named slot entry that maps a display name to a scene object reference |
| CWolfstagInteractive.ConvoCore.ConversationContainer.Entry | |
| CWolfstagInteractive.ConvoCore.ExpressionActionContext | Context passed to BaseExpressionAction when a character expression is applied |
| CWolfstagInteractive.ConvoCore.FollowTargetBehaviour.FollowSlotEntry | |
| CWolfstagInteractive.ConvoCore.GameObjectHelper | |
| CWolfstagInteractive.ConvoCore.GameObjectReference | |
| ►CWolfstagInteractive.ConvoCore.IConversationContext | Provides optional runtime context for branch evaluation |
| CWolfstagInteractive.ConvoCore.DefaultConversationContext | Default no-op implementation of IConversationContext |
| ►CWolfstagInteractive.ConvoCore.IConvoAudioProvider | Interface for audio playback backends |
| CWolfstagInteractive.ConvoCore.ConvoCoreUnityAudioProvider | Default Unity AudioSource-based audio provider |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreCharacterDisplay | |
| ►CWolfstagInteractive.ConvoCore.ConvoCoreCharacterDisplayBase | Generic base class for all prefab-based character displays |
| CWolfstagInteractive.ConvoCore.ConvoCoreActionOnlyDisplay | Minimal prefab display component |
| CWolfstagInteractive.ConvoCore.ConvoCoreAnimatorDisplay | Prefab display component that maps expression display names to Animator parameters |
| CWolfstagInteractive.ConvoCore.ConvoCoreBlendShapeDisplay | Prefab display component that maps expression display names to SkinnedMeshRenderer blend shape indices and target weights |
| CWolfstagInteractive.ConvoCore.SimplePrefabRepresentationDisplay | |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreFadeIn | |
| CWolfstagInteractive.ConvoCore.ConvoCoreSimpleFade | Drop-on component that implements both IConvoCoreFadeIn and IConvoCoreFadeOut by fading a CanvasGroup or a Renderer material's alpha over a configurable duration |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreFadeOut | |
| CWolfstagInteractive.ConvoCore.ConvoCoreSimpleFade | Drop-on component that implements both IConvoCoreFadeIn and IConvoCoreFadeOut by fading a CanvasGroup or a Renderer material's alpha over a configurable duration |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreHistoryRenderer | Base contract for any dialogue history renderer |
| CWolfstagInteractive.ConvoCore.PlainTextHistoryRenderer | Simple dialogue history renderer that appends plain text lines to a TMP_Text component with no markup or color formatting |
| CWolfstagInteractive.ConvoCore.PrefabHistoryRenderer | Renderer that requests prefab-based dialogue entry creation via IDialogueHistoryOutputPrefab |
| CWolfstagInteractive.ConvoCore.RichTextHistoryRenderer | History renderer that outputs formatted text (e.g., color and bold speaker names) using a generic IDialogueHistoryOutput |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreLanguageSettingsLoader | |
| CWolfstagInteractive.ConvoCore.ConvoCoreLanguageSettingsLoader | |
| CWolfstagInteractive.ConvoCore.IConvoCoreRepresentationInitializable | Optional interface for character representations that require manual initialization |
| ►CWolfstagInteractive.ConvoCore.IConvoCoreRunner | Minimal interface implemented by ConvoCore |
| CWolfstagInteractive.ConvoCore.ConvoCore | Main conversation runner MonoBehaviour |
| CWolfstagInteractive.ConvoCore.IConvoCoreSpreadsheetReader | Defines the contract for reading a spreadsheet file into ConvoCore's internal dialogue configuration format |
| ►CWolfstagInteractive.ConvoCore.IConvoInput | Input strategy interface |
| CWolfstagInteractive.ConvoCore.ContainerInput | Plays one or more conversations from a ConversationContainer asset |
| CWolfstagInteractive.ConvoCore.SingleConversationInput | Plays a single ConvoCoreConversationData asset directly |
| ►CWolfstagInteractive.ConvoCore.SaveSystem.IConvoSaveProvider | |
| CWolfstagInteractive.ConvoCore.SaveSystem.JsonFileConvoSaveProvider | |
| CWolfstagInteractive.ConvoCore.SaveSystem.YamlFileConvoSaveProvider | |
| ►CWolfstagInteractive.ConvoCore.IConvoStartContextProvider | Implement on a component alongside ConvoCore to control how a conversation is started |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreConversationSaveManager | Attach alongside a ConvoCore component to persist and restore conversation state (active line, visited lines, conversation-scoped variables) |
| ►CWolfstagInteractive.ConvoCore.IDialogueHistoryOutput | |
| ►CWolfstagInteractive.ConvoCore.IDialogueHistoryOutputPrefab | |
| CWolfstagInteractive.ConvoCore.PrefabDialogueHistoryOutput | |
| CWolfstagInteractive.ConvoCore.TMPDialogueHistoryOutput | |
| CWolfstagInteractive.ConvoCore.IDialogueLineEditorCustomizable | Interface for character representations that want to provide a custom editor UI for per-line display options |
| ►CWolfstagInteractive.ConvoCore.IEditorPreviewableRepresentation | |
| ►CWolfstagInteractive.ConvoCore.CharacterRepresentationBase | Abstract ScriptableObject base class for all character visual representations |
| CWolfstagInteractive.ConvoCore.PrefabCharacterRepresentationData | Defines how a prefab-based character is displayed in a ConvoCore conversation |
| CWolfstagInteractive.ConvoCore.SpriteCharacterRepresentationData | |
| ►CISerializationCallbackReceiver | |
| CWolfstagInteractive.ConvoCore.DialogueLineDisplayOptions | |
| ►CWolfstagInteractive.ConvoCore.IUIFoundation | Contract between the ConvoCore runner and a dialogue UI implementation |
| ►CWolfstagInteractive.ConvoCore.ConvoCoreUIFoundation | Used as a basis of any UI that can be assigned in the inspector that includes all the base functions needed to interoperate with the dialogue state machine |
| CWolfstagInteractive.ConvoCore.ConvoCoreSampleUI3D | World-space dialogue UI for 3D character conversations |
| CWolfstagInteractive.ConvoCore.ConvoCoreSampleUICanvas | Canvas-space dialogue UI supporting both sprite and prefab-in-canvas character representations |
| CWolfstagInteractive.ConvoCore.TransformLerpBehaviour.LerpSlotEntry | |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData.LineContinuation | |
| CWolfstagInteractive.ConvoCore.ConvoCore.LineFrame | Represents a frame of dialogue within a conversation sequence |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData.LocalizedDialogue | |
| CWolfstagInteractive.ConvoCore.LocalizedDialogueResult | |
| ►CMonoBehaviour | |
| CWolfstagInteractive.ConvoCore.ConvoCore | Main conversation runner MonoBehaviour |
| CWolfstagInteractive.ConvoCore.ConvoCoreCameraRelativePosition | Added at runtime to spawned characters by CameraRelativeBehaviour when using CameraRelativeBehaviour.PositioningMode.Continuous mode |
| CWolfstagInteractive.ConvoCore.ConvoCoreCharacterDisplayBase | Generic base class for all prefab-based character displays |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueHistoryUI | |
| CWolfstagInteractive.ConvoCore.ConvoCoreFollowTarget | Added at runtime to spawned characters by FollowTargetBehaviour |
| CWolfstagInteractive.ConvoCore.ConvoCorePrefabPool | |
| CWolfstagInteractive.ConvoCore.ConvoCorePrefabRepresentationSpawner | Resolves, tracks, and releases prefab-based character displays for a single UI instance |
| CWolfstagInteractive.ConvoCore.ConvoCoreSceneCharacterRegistrant | Add this component to any scene GameObject that should be driven by ConvoCore as a scene-resident character (i.e |
| CWolfstagInteractive.ConvoCore.ConvoCoreSceneCharacterRegistry | Scene-level registry that maps developer-assigned string IDs to IConvoCoreCharacterDisplay instances that already exist in the scene |
| CWolfstagInteractive.ConvoCore.ConvoCoreSimpleFade | Drop-on component that implements both IConvoCoreFadeIn and IConvoCoreFadeOut by fading a CanvasGroup or a Renderer material's alpha over a configurable duration |
| CWolfstagInteractive.ConvoCore.ConvoCoreSpawnPoint | Lightweight scene marker used by WorldPointBehaviour to define named spawn positions |
| CWolfstagInteractive.ConvoCore.ConvoCoreSpawnPointRegistry | Scene singleton that tracks all ConvoCoreSpawnPoint instances by their ID |
| CWolfstagInteractive.ConvoCore.ConvoCoreTransformLerp | Added at runtime by TransformLerpBehaviour to smoothly move a character's Transform to a target position and rotation over a given duration |
| CWolfstagInteractive.ConvoCore.ConvoCoreUIFoundation | Used as a basis of any UI that can be assigned in the inspector that includes all the base functions needed to interoperate with the dialogue state machine |
| CWolfstagInteractive.ConvoCore.ConvoCoreUnityAudioProvider | Default Unity AudioSource-based audio provider |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreConversationSaveManager | Attach alongside a ConvoCore component to persist and restore conversation state (active line, visited lines, conversation-scoped variables) |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreSaveManagerBootstrapper | |
| CWolfstagInteractive.ConvoCore.ParticipantConfigurationSlot | Associates a conversation participant (by CharacterID) with a default configuration entry name on their PrefabCharacterRepresentationData asset |
| CWolfstagInteractive.ConvoCore.PrefabCharacterConfigurationEntry | A named configuration for a prefab character: the prefab to spawn as a fallback when the character is not found in the scene registry, the character behavior ScriptableObjects that control world-space placement, and any entry-specific expression overrides |
| CWolfstagInteractive.ConvoCore.PrefabExpressionMapping | |
| ►CPropertyAttribute | |
| CWolfstagInteractive.ConvoCore.ExpressionIDSelectorAttribute | Marks a string field to be rendered as a popup of expression IDs coming from a sibling SerializedProperty that references a CharacterRepresentationBase asset |
| CWolfstagInteractive.ConvoCore.PagedListAttribute | |
| CWolfstagInteractive.ConvoCore.RepresentationExpressionOverride | |
| CWolfstagInteractive.ConvoCore.RepresentationPair | |
| ►CScriptableObject | |
| ►CWolfstagInteractive.ConvoCore.BaseDialogueLineAction | Base ScriptableObject class for all ConvoCore dialogue line actions |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionDialogueLineActionGroup | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionEnableDisableGameObject | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionFadeInOutSpriteRenderer | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionInstantiatePrefab | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionModifyTransform | |
| CWolfstagInteractive.ConvoCore.ConvoCoreDialogueLineActionPlayAudioClip | |
| CWolfstagInteractive.ConvoCore.BaseExpressionAction | Abstract base ScriptableObject for custom expression actions |
| CWolfstagInteractive.ConvoCore.CharacterRepresentationBase | Abstract ScriptableObject base class for all character visual representations |
| CWolfstagInteractive.ConvoCore.ConversationContainer | ScriptableObject that groups one or more ConvoCoreConversationData assets into a single addressable unit for branching and playback |
| ►CUnityEngine.ScriptableObject | |
| ►CWolfstagInteractive.ConvoCore.ConvoAudioReference | Abstract base for audio references used in ConvoCore's audio manifest |
| CWolfstagInteractive.ConvoCore.ConvoCoreAudioEventKeyReference | Passes a middleware event key (FMOD event path, Wwise event name, etc.) through the IConvoAudioProvider interface without introducing SDK compile dependencies in the ConvoCore core assembly |
| CWolfstagInteractive.ConvoCore.ConvoCoreUnityAudioReference | Built-in Unity AudioClip-based audio reference |
| CWolfstagInteractive.ConvoCore.ConvoCoreAudioManifest | Maps dialogue line IDs to audio clips or middleware references, supporting Unity AudioSource, FMOD, Wwise, and custom provider backends |
| ►CWolfstagInteractive.ConvoCore.ConvoCoreCharacterBehaviour | Abstract ScriptableObject base for all character behaviour types |
| CWolfstagInteractive.ConvoCore.CameraRelativeBehaviour | Character behaviour type that places characters at authored offsets relative to the active camera |
| ►CWolfstagInteractive.ConvoCore.ExternalBehaviour | Character behaviour type for characters that are fully managed by the developer |
| CWolfstagInteractive.ConvoCore.ConvoCoreAnimatorBehaviour | Character behaviour type for scene-resident characters that are driven by an Animator |
| CWolfstagInteractive.ConvoCore.FollowTargetBehaviour | Character behaviour type that spawns characters and keeps them following a scene Transform during the conversation |
| CWolfstagInteractive.ConvoCore.SequencedBehaviour | Character behaviour type that wraps a list of other behaviour types and selects between them based on a conversation index counter or an optional named condition |
| CWolfstagInteractive.ConvoCore.TransformLerpBehaviour | Character behaviour type for scene-resident characters that move to an authored offset position when a conversation begins and return to their original position when it ends |
| CWolfstagInteractive.ConvoCore.WorldPointBehaviour | Character behaviour type that places characters at scene-authored positions |
| CWolfstagInteractive.ConvoCore.ConvoCoreCharacterExpression | |
| CWolfstagInteractive.ConvoCore.ConvoCoreCharacterProfileBaseData | ScriptableObject that defines a character's identity within ConvoCore: their display name, CharacterID (matched against YAML), name colour, and the collection of CharacterRepresentationBase assets that map expression IDs to visuals |
| CWolfstagInteractive.ConvoCore.ConvoCoreConversationData | |
| CWolfstagInteractive.ConvoCore.ConvoCoreHistoryRendererProfile | |
| CWolfstagInteractive.ConvoCore.ConvoCoreLanguageSettings | |
| CWolfstagInteractive.ConvoCore.ConvoCoreSettings | Global runtime settings ScriptableObject for ConvoCore |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoCoreSaveManager | |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoSettingsState | ScriptableObject that bridges ConvoCoreLanguageManager with the save system |
| CWolfstagInteractive.ConvoCore.SaveSystem.ConvoVariableStore | |
| CWolfstagInteractive.ConvoCore.SpreadsheetRowConfig | A parsed dialogue line paired with its exact source row number in the spreadsheet |
| CWolfstagInteractive.ConvoCore.SpriteExpressionMapping | |
| CWolfstagInteractive.ConvoCore.WorldPointBehaviour.WorldPointEntry | |